Microsoft Research extends collaboration

Microsoft Research in Cambridge has decided to extend collaboration with the Studio and the funding for the Backseat Playground project. The extended funding will partly be used to investigate possibilities … Continue Reading →

Duration of meetings important for design

Oskar Juhlin’s and Mattias Östergren’s paper Time to meet face-to-face and device-to-device [PDF] has been accepted as short paper to the Mobile HCI conference in September 2006. The paper argues … Continue Reading →

Best paper award!

The paper Believable environments – Generating interactive storytelling in vast location-based pervasive games [PDF], written by Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin and Marco Combetto, was awarded “Best … Continue Reading →

The making of public road signs

The article Public road signs as intermediate interaction [PDF], written by Oskar Juhlin and Daniel Normark, will be published in a special issue of Space and Culture. It presents a … Continue Reading →

Paper accepted

The short paper Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games [PDF], written by John Bichard, Liselott Brunnberg, Marco Combetto, Anton Gustafsson, and Oskar Juhlin has been accepted to … Continue Reading →

Patricia’s master presented

Patricia Panqueva exhibit her master project [PDF], called “Glowing Citizens” at Volvo Showroom, Kungsträdgården Stockholm, between the 16th of June and July 2nd. The project was a collaboratin between Umeå … Continue Reading →

Funding

The Swedish Strategic Research Foundation (SSF) has decided to prolong the funding of the Mobile Life programme, which is part of its IT research programme. The decision provides additional funding … Continue Reading →

Research on Backseat Playground

The paper Believable environments – Generating interactive storytelling in vast location based pervasive games [PDF] written by Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin and Marco Combetto, has been … Continue Reading →