Research on Backseat Playground

The paper Believable environments – Generating interactive storytelling in vast location based pervasive games [PDF] written by Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin and Marco Combetto, has been accepted to SIGCHI Advances in Computer Entertainment 2006, which will take place June 14-16 in Hollywood USA. The paper discusses the importance of focussing on the design of “believable environments” within pervasive gaming and presents the Backseat Playground implementation.

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