2015
Zhang, Y., and Juhlin, O. (2015) Using Crowd-Sourcing to Solve the Fitting Problems in Online Fashion Sales, In Proceedings of Global Fashion Management Conference 2015, Florence, Italy
Wang, J., Mughal, M. and Juhlin, O. (2015) Beyond Liveness: Experiencing a Cherished Place in the Home, in Proceedings of TVx 2015, Brussels, Belgium
Juhlin, O. (2015) Digitizing Fashion – Software for Wearable Devices, Featured article in IX Interactions, May 2015
2014
Mughal, M.A. Wang, J. Juhlin, O. Juxtaposing Mobile Webcasting and Ambient Video for Home Decore. In Proceedings of 13th International Conference on Mobile Ubiquitous Multimeda (MUM2014).
Mughal, M.A. Zoric, G. Juhlin, O. Frame Rate Exclusive Sync Management of Live Video Streams in Collaborative Mobile Production Environment. In Proceedings of the 6th ACM Workshop on Mobile Video (MoVid ’14).
2013
Mughal, M. A., Juhlin, O.(2013) Context-dependent software solutions to handle video synchronization and delay in collaborative live mobile video production. in Personal Ubiquitous Computing. Springer-Verlag London 201310.1007/s00779-013-0701-z -Journal paper
Juhlin, O., Zhang, Y., Sundbom C., Fernaeus Y. (2013) Fashionable Shape Switching: Explorations in Outfit-centric Design in Proceedings of CHI 2013, Paris, France
2012
Zhang Yanqing, Juhlin. Oskar, “Fashion as System or Action Net in ‘Fashion in All Things’ A Case in Colour Design of Mobile Phones”,e-book chapter. Brownie B., Petican L. and Reponen. J. eds. Fashion: Exploring Critical Issues. 2012.
https://www.interdisciplinarypress.net/online-store/ebooks/diversity-and-recognition/fashion-exploring-critical-issues
Engström, A., Zoric, G., Juhlin, O. and Toussi, R. (2012). The Mobile Vision Mixer: A mobile network based live video broadcasting system in your mobile phone, 11th International conference on Mobile and Ubiquitous Multimedia, MUM 2012, December 4-6, Ulm, Germany.
Clara Mancini, Shaun Lawson, Janet van der Linden, Jonna Häkkilä, Frank Noz, Chadwick Wingrave, Oskar Juhlin, Animal-Computer Interaction SIG,. (2012). Animal-Computer Interaction SIG. In Extended Abstract CHI’12, May 5–10, 2012, Austin, Texas, USA
Engström A., Perry M., Juhlin, O. (2012). Amateur Vision and Recreational Orientation: creating live video together. Forthcoming in proc. of CSCW 2012 Seattle 2012
2011
Brown, B., Reeves, S. and Sherwood, S. Into the wild: Challenges and opportunities for field trial methods. Full paper. Forthcoming in proceedings of CHI 2011: 29th ACM Conference on Human Factors in Computing Systems, Vancouver, Canada, May 2011, ACM Press
Jamil, I., Perry, M., O’Hara, K. Karnik, A. and Subramanian, S. (accepted) The effects of interaction techniques on talk patterns in collaborative peer learning around interactive tables. Full paper. Forthcoming in proceedings of CHI 2011: 29th ACM Conference on Human Factors in Computing Systems, Vancouver, Canada, May 2011, ACM Press
Juhlin, O., Reponen, E., Bentley, F., Kirk, D., Adler, M. Video interaction – Making broadcasting a successful social media, Forthcoming in Extended Abstracts in proceedings of CHI 2011: 29th ACM Conference on Human Factors in Computing Systems, Vancouver, Canada, May 2011, ACM Press
Juhlin, O., and Zhang, Y.. Unpacking Social Interaction that Make us Adore – On the Aesthetics of Mobile Phones as Fashion Items. In Proceedings of ACM Mobile HCI 2011, August 2011, Stockholm Sweden, ACM Press
Jamil, I., Perry, M., O’Hara, K. Karnik, A. and Subramanian, S. (accepted) The effects of interaction techniques on talk patterns in collaborative peer learning around interactive tables. Full paper. Forthcoming in proceedings of CHI 2011: 29th ACM Conference on Human Factors in Computing Systems, Vancouver, Canada, May 2011, ACM Press
Juhlin, Oskar, Social media on the road: mobile technologies and future traffic research, Forthcoming in IEEE Multimedia Magazine, January-March issue
Paldanius M., Kärkkäinen T. Väänänen-Vainio-Mattila K., Juhlin O.,Häkkilä, J.Communication Technology for Human-Dog Interaction: Exploration of Dog Owners’ Experiences and Expectations, Full paper. Forthcoming in proceedings of CHI 2011: 29th ACM Conference on HumanFactors in Computing Systems, Vancouver, Canada, May 2011, ACM Press
Weilenmann, A. and Juhlin, O. Understanding People and Animals: OnOrdinary Human-Canine Interaction and the Use of a Positioning System in the Wild, Full paper. Forthcoming in proceedings of CHI 2011: 29th ACM Conference on Human Factors in Computing Systems, Vancouver, Canada, May 2011, ACM Press
2010
Juhlin, Oskar, Social media on the road – The future of car based computing, Monography, Springer Verlag, CSCW series, 2010, ISBN 978-1-84996-331-2
Dahlström Emelie, Documenting and experiencing with live video – An evaluation of two mobile applications for live video editing, Report 2010 09 18, Mobile Life pdf
Zhang Yanqing, Juhlin Oskar, A Fashion-ology of Mobile Innovation, To be presented at the seminar “The culture of Ubiquitous Information, Copenhagen October [pdf].
Mark Perry, Arvid Engström, Oskar Juhlin and Mathias Broth, “EVS… now!” Mixing relevant instant replay into live video, Forthcoming in special issue of Visual Studies on New Technologies: Shifting Boundaries, Shared Moments.
Önnevall, E., Juhlin O., Perry M., TV watching at sports bars as social
interaction, Presented at the “Designing for crowds” workshop at Pervasive 2010, Helsinki. [pdf]
Juhlin, O. Engström, A. and Reponen, E. (2010). Mobile broadcasting – The whats and hows of live video as a social medium. In Proc of Mobile HCI 2010, September 7-10, Lissabon, Portugal. Full paper
Zoric, G. and Önnevall, E. (2010). Watching sports in pubs as an inspiration for the design of mobile live TV services. In Proceedings of Mobile HCI 2010, September 7-10, Lisboa, Portugal. Workshop paper
Engström, A Juhlin, O, Perry, M., Broth M., Temporal hybridity: Mixing live video footage with instant replay in real time”, Forthcoming in Proc. CHI 2010 Atlanta Georgia, April, Full paper [pdf]
2009
Instant Broadcast Systems, Engström A., Brunnberg L., Juhlin, O. SIGGRAPH Asia 2009 Emerging Technologies, Yokohama Japan, December 17-19
Brunnberg L., Gustavsson, A., Juhlin O., Games for passengers – Accounting for Motion in location based applications. In Proceedings of International Conference on the Foundations of Digital Games (ICFDG), April 26-30 on Disney Wonder Cruiseship, Florida, pp 26-33
Perry, M., Juhlin, O., Esbjörnsson, M. and Engström, A. (2009). Lean collaboration through video gestures: co-ordinating the production of live televised sport. In Proceedings of CHI 2009, Boston. ACM Press. [pdf]
(2009). New uses for mobile pervasive games – Lessons learned for CSCW systems to support collaboration in vast work sites. To appear in Mobile Games: The Expanding Scope, Icfai University Press.
2008
(2008). The Interactive Road – Mobile technology to increase social interaction in traffic. Innovation, National University of Singapore and World Scientific Publishing Vol 8 Issue 3 pp 3.[pdf]
(2008). Hunting for Fun: Solitude and Attentiveness in Collaboration. InProceedings of Computer Supported Cooperative Work, CSCW’08. ACM Press, pp. 57-66.
[PDF]
(2008). Producing, Collaborative Video: Developing an Interactive User Experience for Mobile TV. In Proceedings of First International Conference on Designing Interactive User Experiences for TV and
Video, uxtv2008. ACM Press, pp. 115-124.
[PDF]
(2008). Laying waste together: the shared creation and disposal of refuse in a social context. Forthcoming in Journal Space and Culture – International Journal of Social Spaces, Sage Publications.
(2008). Mobile Collaborative Live Video Production. Presented at the workshop Mobile Multimedia – Content Creation and Use at MobileHCI2008.
[PDF]
(2008). Playing with the Highway Experience – Pervasive Games on the Road. Ph.D. Thesis in Applied Information Technology, IT-University of Göteborg.
[PhD thesis site]
(2008). On movement, sound and radio talk in deer hunting. Presented at the Space, Interaction, Discourse 2008 Conference.
[PDF]
(2008). Mobile Collaborative Live Video Mixing. In Proceedings of MobileHCI 2008. ACM Press, pp. 157-166.
[PDF]
(2008). Driving and passengering: notes on the natural organization of ordinary car travel. In Mobilities, Vol. 3, No. 1, pp 1-23, Taylor and Francis.
[PDF]
(2008). Nighttime visual media production in club environments. Presented at the Night and darkness: Interaction after dark – Workshop, at CHI2008.
[PDF]
2007
(2007). Rummets betydelse för användargenererat innehåll i pervasivespel. Master thesis. Human Computer Interaction. KTH.
[PDF]
(2007). Kraftåterkoppling för handhållna enheter, haptiska kuben. Thesis. Department of Applied Information Technology, KTH.
[PDF]
(2007). The Emotional Driver – A Study of the Driving Experience and the Road Context. Master thesis. School of Engineering, Blekinge Institute of Technology.
[PDF]
(2007). Mediated Social Serendipity. Master thesis. The Institute of Industrial Design at Oslo School of Architecture and Design.
[PDF]
(2007). Mobile Life: A Research Foundation for Mobile Services. In Proceedings of Global Mobility Roundtable, June 1-2, 2007, Los Angeles, California.
(2007). OSREP – Open-Set REalistic Pinpointing. Master thesis. Department of Information Technology, Uppsala University.
[PDF]
(2007). More TV! – Support for local and collaborative production and consumption of mobile TV. In Interactive TV: A Shared Experience TICSP Adjunct Proceedings of EuroITV 2007. pp 173-177.
[PDF]
(2007). Drivers Using Mobile Phones in Traffic: An Ethnographic Study of Interactional Adaptation. To appear in International Journal of Human Computer Interaction, Special issue on: In-Use, In-Situ: Extending Field Research Methods. Lawrence Erlbaum Associates, Vol. 22, Issue 1, pp. 39-60.
[PDF]
2006
(2006). Glowing citizens. MA graduation project in Interaction Design, Umeå Institute of Design.
[PDF]
(2006). Public road signs as intermediate interaction. Space and Culture, Vol. 11, No. 4, 383-408 (2008)
[PDF]
(2006). Time to meet face-to-face and device-to-device. In Proceedings of the 8th International Conference on Human Computer Interaction with Mobile Devices and Services – Mobile HCI 2006. ACM Press, pp. 77-80
[PDF] – Short paper
(2006). Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games. In Proceedings of the 5th International Conference on Entertainment Computing – ICEC 2006. Springer Verlag, pp. 117-122.
[PDF] – Short paper
(2006). Believable environments – Generating interactive storytelling in vast location based pervasive games. In Proceedings of SIGCHI Advances in Computer Entertainment 2006. ACM Press. CD-ROM.
[PDF] – Full paper (Winner of the best paper award)
(2006). From Ethnography on Infrastructure Management to Initial User Feedback on PlaceMemo. In Personal and Ubiquitous Computing (Theme issue on Interactive Mobile Information Access). Springer Verlag, vol. 10, no. 4, pp 195-204.
[PDF] – Journal paper
[SpringerLink]
(2006). Tending to Mobility: Intensities of Staying at the Petrol Station. In Environment & Planning A. Pion, vol. 38, no 2, pp 241-252.
[PDF] – Journal paper
[Environment and Planning A]
(2006). Time to meet face-to-face and device-to-device. In Mattias Östergren (Diss.) Traffic Encounters – Drivers meeting face-to-face and peer-to-peer, IT-university of Göteborg, 2006.
[PDF] – Full paper
Traffic encounters – Drivers meeting face-to-face and peer-to-peer. PhD thesis. Studies in Applied Information Technology. IT-University of Göteborg.
[PhD thesis site]
(2006). Watching the cars go round and round: designing for active spectating. In Proceedings of CHI 2006. ACM Press, pp. 1221-1224.
[PDF] – CHI Notes
Proceedings of the 4th International Conference on on Pervasive Computing. Springer Verlag, pp. 169-186.
[PDF] – Full paper
Consuming Music Together: Social and Collaborative Aspects of Music Consumption, Springer, Series of Computer Supported Cooperative Work, vol 35, pp 173-190.
[PDF] – Book chapter
2005
Enhanced Social Interaction in Traffic. PhD thesis. Studies in Applied Information Technology. IT University of Göteborg.
[PhD thesis site]
(2005). Communicate Traffic Related Information. Master thesis. Faculty of Science and Technology, Uppsala university.
[PDF] – Master thesis
(2005). New uses for mobile pervasive games. Presented at the Workshop Computer Games & CSCW at ECSCW’05.
[PDF] – Workshop paper
(2005). Intermediate Interaction in Traffic. Presented at the Workshop on Location-Awareness and Community at ECSCW’05.
[PDF] – Workshop paper
(2005). Presenting and representing roadsides: the practice of mounting and removing private signs along road. Presented at The International conference Technisierung /Ästhetisierung – Technological and Aesthetic (Trans)Formations of Society.
[PDF]
(2005). Mobile Phone Talk in Context. In Proceedings of Context’2005 – The 5th International and Interdisciplinary Conference Modeling and Using Context. Springer Verlag, pp 140-154.
[PDF] – Full paper
(2005). Beyond just getting there – the interactive road. In The online journal Vodafone receiver, no. 12.
[Link]
(2005). Road Talk: A roadside location-dependent audio message system for car drivers. In Journal of Mobile Multimedia. Rinton Press, Princeton, New Jersey, vol. 1, no. 1, pp 47-61.
[PDF] – Journal paper
2004
(2004). “Kan inte du svara?” Om hur ungdomar samsas om sina mobiltelefoner. In Locus. Lärarhögskolan, Stockholm, no. 2, pp ##-##.
[Link]
(2004). The Road Rager – Making Use of Traffic Encounters in a Mobile Multiplayer Game. In Proceedings of MUM’2004 – Third International Conference on Mobile and Ubiquitous Multimedia. University of Maryland, pp 33-40.
[PDF] – Full paper
(2004). Coping with Cars and Co-presence at Petrol Stations. Presented at The Coping with complexity Workshop, Bath, UK.
[PDF] – Workshop paper
[PPT] – Presentation
(2004). The Road Rager – Making use of Traffic Encounters to Enhance a Mobile Gaming Experience. Presented at The Games and Social Networks: A Workshop on Multiplayer Games, at the British HCI 2004 conference.
[PDF] – Workshop paper
(2004). Sound Pryer: truly mobile joint music listening. Presented at The 1st International Workshop on Mobile Music Technology, Göteborg, Sweden.
[PDF] – Workshop paper
[PPT] – Presentation
(2004). “I’m waiting where we met last time”: Exploring everyday positioning practices to inform design. In Proceedings of NordiCHI – the 3rd International Conference on Human-Computer Interaction. ACM Press, pp 33-42.
[PDF] – Full paper
(2004). Sound Pryer: Adding Value to Traffic Encounters with Streaming Audio. In Proceedings of ICEC’2004 – the 3rd International Conference on Entertainment Computing. Springer Verlag, pp 541-552.
[PDF] – Full paper
(2004). Implications of Speed Trap Services for Designing Roadside-Location-Dependent Messengers. In Proceedings of IRIS27 – the 27th Information Systems Research Seminar in Scandinavia. CD-ROM.
[PDF] – Workshop paper
Proceedings of IRIS27 – the 27th Information Systems Research Seminar in Scandinavia. CD-ROM.
(2004). The Road Rager – Making Use of Traffic Encounters in a Mobile Multiplayer Game. InProceedings of Public Proofs, Science, Technology and Democracy, 4S & EASST Conference’2004. #publisher#, pp 486-##.
[PDF] – Abstract
[PPT] – Presentation
(2004). Once Upon a Time… – Interactive Storytelling in a Context-Dependent Mobile Game. Master thesis, Dept. of Numerical Analysis and Computer Science, Royal Institute of Technology, Stockholm.
[PDF] – Master thesis
(2004). Traffic Encounters and Hocman – Associating Motorcycle Ethnography with Design. In Personal and Ubiquitous Computing, Springer Verlag, vol. 8, no. 2, pp. 92-99.
[SpringerLink]
[PDF] – Journal paper
Tending to mobile societies. Presented at the Alternative Mobility Futures Conference, 2004. Lancaster, UK.
[PDF] – Workshop paper
[PPT]
The Interaction Society: Practice, Theories and Supportive Technologies. Information Science Publishing, pp 251-270.
[PDF] – Book chapter
2003
Sound Pryer Field Trials: Learning About Adding Value to Driving. Presented at the workshop Designing for ubicomp in the wild: Methods for exploring the design of mobile and ubiquitous services, at MUM’2003.
[PDF] – Workshop paper
Using ethnography or technology probe: Understanding children’s future use of roadside interaction. Presented at the workshop Designing for ubicomp in the wild: Methods for exploring the design of mobile and ubiquitous services, at MUM’2003.
[PDF] – Workshop paper
(2003). Witches, Warlocks and Traffic Encounters – Designing the Interaction for an ad hoc multiplayer gaming experince. Master thesis, Dept. of Science and Technology, Linköping University, Campus Norrköping.
[PDF] – Master thesis
PlaceMemo: A Prototype of a Context-aware Information System. Master thesis, Dept. of Computer Science, Umeå University.
[PDF] – Master thesis
[PPT] – Presentation
(2003). Combining mobile phone conversations and driving- studying a mundane activity in its naturalistic setting. In (ed. Patten, C.J.D) Vetenskaplig rapportsamling. Publikation 2003:92. Vägverket, Borlänge.
[PDF] – Report
(2003). Motorcycling and social interaction – Design for the enjoyment of brief traffic encounters. In Proceedings of the 2003 International ACM SIGGROUP Conference on Supporting Group Work. ACM Press, pp 85-94.
[PDF] – Full paper
[PPT] – Presentation
(2003). Designing for physical interaction and contingent encounters in a mobile gaming situation. Presented at the workshop on real world user interfaces, at MobileHCI’2003.
[PDF] – Workshop paper
In Proceedings of ITS’2003 – the 7th World Congress on Intelligent Transport Systems. Ertico. CD-ROM.
[PDF] – Full paper
[PDF] – Presentation
(2003). Shared Spaces Shared Responsibility: Designing for Non-Obstructive Browsing. In Proceedings of IRIS26 – the 26th Information Systems Research Seminar in Scandinavia. CD-ROM.
[PDF] – Workshop paper
(2003). Adding Value to Traffic Encounters: A Design Rationale for Mobile Ad Hoc Computing Services. In Proceedings of IRIS26 – the 26th Information Systems Research Seminar in Scandinavia. CD-ROM.
[PDF] – Workshop paper
(2003). Motorbikers using Hocman – Field Trials on Mobile Interaction. In Proceedings of Mobile HCI’2003 – the 5th International Symposium on Human-Computer Interaction with Mobile Devices and Services. Springer Verlag, pp 32-44.
[PDF] – Full paper
[PPT] – Presentation
(2003). Movement and Spatiality in a Gaming Situation – Boosting Mobile Computer Games with the Highway Experience. In Proceedings of Interact’2003 – IFIP TC 13 International Conference on Human-Computer Interaction. IOS Press, pp 407-414.
[PDF] – Full paper
2002
(2002). The Hocman Prototype – Fast Motor Bikers and Ad Hoc Networking. In Proceedings of MUM’2002 – The 1st International Conference on Mobile and Ubiquitous Multimedia. Oulo, Finland, pp 91-98. Winner of the best paper award.
[PDF] – Full paper
[PPT] – Presentation
(2002). Design Implications for Context Aware Mobile Games. Master thesis, Dept. of Information Science, Uppsala University.
[PDF] – Master thesis
(2002). Issues of Spontaneous Collaboration and Mobility. In Spontanetiy’02, workshop proceedings on Supporting Spontaneous Interaction in Ubiquitous Computing Settings, at UBICOMP’02.
[PDF] – Workshop paper
[PPT] – Presentation
(2002). Application Oriented Research on Leisure- and Work-Activities in a Truly Mobile Setting. In Conference supplement of CSCW’02 – ACM 2002 Conference on Computer Supported Cooperative Work. ACM Press, pp 29-30.
[PDF] – Short paper (doctoral colloquium)
[PPT] – Presentation
(2002). Challenges and Opportunities for the Design and Evaluation of Mobile Applications. Presented at the workshop: Main issues in designing interactive mobile services, at Mobile HCI’02.
[PDF] – Workshop paper
(2002). SoundPryer: Joint Music Listening on the Road. In Adjunct proceedings of UBICOMP’02 – the 4th International Conference on Ubiquitous Computing. Springer Verlag, pp 39-40.
[PDF] – Poster
(2002). The Petrol Station – A Hot Spot Along the Road. Master thesis, Dept. of Informatics, Göteborg University.
[PDF] – Master thesis
(2002). Making Motorbikers Come Together – Fast Moving Users and Mobile Ad Hoc Networks. In Proceedings of IRIS25 – the 25th Information Systems Research Seminar in Scandinavia. CD-ROM.
[PDF] – Workshop paper
(2002). Finding a Space for the Mobile Workplace. In Proceedings of The Third Wireless World Conference: The Social Shaping of Mobile Futures, Location! Location!, 2002.
[PDF] – Workshop paper
[PPT] – Presentation
(2002). Backseat Gaming: Augmented reality with speed. In Conference Abstracts and Applications of SIGGRAPH’02 – Computer Graphics Annual Conference Series. ACM Press, p 150.
[PPT] -Presentation
(2002). Looking at talk in a wireless world: Review of Barry Brown, Nicola Green and Richard Harper (Eds.) Wireless world – Social and interactional aspects of the mobile age. Journal of Computer Supported Cooperative Work (CSCW). Springer, vol. 12, issue 1, pp 133 – 136.
[PDF] – Journal paper
(2002). How to Evaluate Prototypes Supporting Opportunistic Meetings. Presented at the workshop on mobile ad hoc collaboration, CHI’02.
[PDF] – Workshop paper
[PPT] -Presentation
(2002). PlaceMemo – Supporting Mobile Articulation in a Vast Working Area Through Position Based Information. In Proceedings of ECIS’02 – The 10th European Conference on Information Systems. Wydawnictwo Uniwersytetu Gdanskiego, pp 1185-1196.
[PDF] – Full paper
[PPT] – Presentation
(2002). Backseat Gaming: Exploration of Mobile Properties for Fun. In Extended Abstracts of CHI’02 – Conference on Human Factors in Computing Systems. ACM Press, pp 854-855.
[PDF] – Student poster
(2002). Hocman: Supporting Mobile Group Collaboration. In Extended Abstracts of CHI’02 – Conference on Human Factors in Computing Systems. ACM Press, pp 838-839.
[PDF] – Student poster
(2002). Mobility and Social Spatiality. In (eds. Hård, M., Lösch, A. and Verdicchio, D.) Transforming Spaces: The Topological Turn in Technology Studies. Chapter 16.
[PDF] – Extended abstract
[PDF] – Presentation
[PDF] – Workshop paper
2001
. In The Social Production of Technology (eds. Glimell and Juhlin) 2001, Bas Förlag, Göteborg, pp 1-18.
[PDF] – Book chapter
More information/order the book
Convenient Conversation – Exploring Support for Initiating Mobile Communication. Master thesis, Dept. of Informatics, Gothenburg University, 2001
[PDF] – Master thesis
PlaceMemo: Using GPS and Mobile Computers to Augment the Roads. Presented at Nordic Interactive Conference.
[PDF] – Short paper
Mobil Informationsteknologi för Väganvändare år 2010 – En Undersökning av Telekommunikationsindustrin i Stockholm och San Diego. A report ordered by Vinnova.
[PDF] (In Swedish)
In Proceedings of IRIS24 – the 24th Information Systems Research Seminar in Scandinavia. CD-ROM.
[PDF] – Workshop paper
In Proceedings of IRIS24 – the 24th Information Systems Research Seminar in Scandinavia. CD-ROM.
[PDF] – Workshop paper
A Polyvision Concerning Road Use in the Age of Mobile Internet – Challenges for Transport Policy. In Proceedings of the 2nd European Congress on Intelligent Transportation Systems. Ertico. CD-ROM.
[PDF] – Full paper
(2001). Mobile Reporting: Supporting Road Inspectors. In Proceedings of Interact’01 – IFIP TC. 13 International Conference on Human-Computer Interaction. IOS Press, pp 747-748.
[PDF] – Poster
In Proceedings of ITS – The 8th World Congress on Intelligent Transportation Systems. ITS Australia. CD-ROM.
[PDF] – Full paper
In Proceedings of ECSCW’01 – The 7th European Conference on Computer Supported Cooperative Work. Kluwer Academic Publishers, pp 379-398.
[PDF] – Full paper
[PDF] – Presentation
In Extended Abstracts of CHI’01 – Conference on Human Factors in Computing Systems. ACM Press, pp 405-406.
[PDF] – Student poster
2000
En polyvision för väganvändning. Presented at the conference: Framtiden och ITS, Borlänge, Sweden.
[PDF]
In Proceedings of NordiCHI’00 – The 1st Nordic Conference on Computer-Human Interaction. Stockholm, Sweden. CD-ROM.
[PDF] – Poster
In Proceedings of NordiCHI’00 – The 1st Nordic Conference on Computer-Human Interaction. Stockholm, Sweden. CD-ROM.
[PDF] – Short paper
Bus Talk Informatics – System Concept. The Viktoria Institute, April 2000.
[PDF] – The english version
[PDF] – The swedish version
In Proceedings of IRIS’23 – The 23rd Information Systems Research Seminar in Scandinavia. University of Trollhättan, Uddevalla, Sweden, pp 1451-1466.
[PDF] – Workshop paper
In Proceedings of IRIS’23 – The 23rd Information Systems Research Seminar in Scandinavia. University of Trollhättan, Uddevalla, Sweden, pp 1099-1108.
[PDF] – Workshop paper
Working paper 2000:1, Section of STS, Göteborg University.
[PDF] – Working paper (cover of the paper)
[PDF] – (the paper)
(2000). Road Talk Informatics – Informatics for Local Collaboration Along the Roads. In Proceedings of ITS – The 7th World Congress on Intelligent Transportation Systems. Ertico. CD-ROM.
[PDF] – Full paper
1999
In Vest – Tidskrift för vetenskapsstudier, 1999:4.
(1999). Svar på tal.- Mer prat om trafikregler och algoritmer i en social kontext (svar på professor Tommy Gärling kritiska kommentar).In Vest – Tidskrift för vetenskapsstudier, 1999:1.
[PDF] – Journal paper
. In Proceedings of 6th World Congress on Intelligent Transportation Systems, Toronto, 1999, also published in The Norwegian Sociological Yearbook, 2001.
[PDF] – Book chapter
1998
Road Talk Informatics – Ett nytt sätt att utforma väginformatik. In Seminariedokumentation Transportmiljö 98, (Borlänge, Svenska Händelser AB, 1998).
[PDF]
Väginformatik och trafikanters interaktion – Vad körskoleeelver och datorer bör kunna för att klara sig i trafiken. Uppsats presenterad vid den nordiska workshopen “Att leva med tingen – Mikroorienterade studier av tekniska praktiker”, Göteborg 15-16:e November 1998.
(1998).1997
(1997). Reflecting on Road Signs in an Age of Information Technology. In Juhlin, O., Prometheus at the Wheel – Representations of Road Transport Informatics, doctoral thesis (Linköping, Linköping Studies in Arts and Sciences, 1997).
[PDF] – Book chapter