Accepted papers
The paper Shared spaces shared responsibility: designing for non-obstructive browsing written by Daniel Normark Vesterlind, and the paper Adding value to traffic encounters: a design rationale for mobile ad hoc … Continue Reading →
Mobility Studio at Stockholm University
The paper Shared spaces shared responsibility: designing for non-obstructive browsing written by Daniel Normark Vesterlind, and the paper Adding value to traffic encounters: a design rationale for mobile ad hoc … Continue Reading →
The abstract Tending to mobile societies written by Daniel Normark Vesterlind has been accepted to Alternative Mobility Futures Conference, to be held at Lancaster University, 9-11 January 2004.
Statoil ASA has decided to become a studio partner for the rest of 2003. Our collaboration will include e.g. formulation of an IT-strategy for a petrol station retailer informed by … Continue Reading →
Barry Brown, from Glasgow University, will be a guest researcher in the Mobility studio during May and June. Barry is interested in social science approaches to new technology, in particular … Continue Reading →
The paper Mobile Bikers using Hocman – Field Trials on Mobile Interaction, written by Mattias Esbjörnsson, Oskar Juhlin and Mattias Östergren has been accepted to Mobile HCI’03.
Mattias Östergren held the presentation Traffic Encounters – Opportunities for Wireless and Handheld Computing, at the CHIPS-seminar: Scenarios of Mobility. The seminar was held at the University of Bradford.
The paper Movement and Spatiality in a Gaming Situation – Boosting Mobile Computer Games with the Highway Experience, written by Liselott Brunnberg and Oskar Juhlin has been accepted to Interact’2003.
Today Kristina Hulterström worked her first day in the mobility studio. She will write her master thesis in a forthcoming project.
Oskar Juhlin presented the placememo-project at a mobile IT-workshop organised by Statoil Research Centre in Trondheim.
The Soundpryer-prototype is capable of streaming music to other Soundpryer-units in the proximity. The movie-clip [WMV] contains an example where the passing car receives streaming music from another Soundpryer-unit by … Continue Reading →