Accepted bookchapter

The paper The Mobile Workplace: Collaboration in a Vast Setting written by Daniel Vesterlind and Mattias Esbjörnsson has been accepted to the book The Interaction Society: Practice, Theories & Supportive … Continue Reading →

Case study of Botfigthers, a location-based game

Most of our contributions to the EU project “Mobile Gaming Industry and Culture (Mgain)” is now completed. Liselott Brunnberg’s case study of “It’s Alive”‘s Botfighter, a pervasive location-based mobile game … Continue Reading →

Invitation to journal

We have been invited to revise our paper on “Motorbikers using Hocman – Field Trials on Mobile Interaction” that was presented at Mobile HCI’2003 for a special Issue of the … Continue Reading →

Master thesis

Kristina Hulterström has presented her master thesis: Witches, Warlocks and Traffic Encounters – Designing the Interaction for an ad hoc multiplayer gaming experince. The thesis is available at the publications … Continue Reading →

Towards commersialisation

The Mobility studio at II and ITGP signs two individual agreements based on the prototype services “placememos” and “backseat gaming v.1”. The agreement provides ITGP with an 180-day exclusive royalty-free … Continue Reading →

Master thesis

Anton Gustafsson has presented his master thesis: PlaceMemo: A Prototype of a Context-aware Information System. The thesis is available at the publications page.

Panel at Universeum

Today Alexandra Weilenmann participates in a panel on mobile phones, at the science museum Universeum, in Göteborg.

Workshop at MUM’2003

A workshop on Designing for ubicomp in the wild: Methods for exploring the design of mobile and ubiquitous services will take place during MUM’2003. The workshop is organised as part … Continue Reading →