Seminar with Alex Taylor
Alex Taylor held a seminar on Surface ecologies: moving beyond PC-based computing in the home. Background texts for the seminar are available at: [1] and [2].
Mobility Studio at Stockholm University
Alex Taylor held a seminar on Surface ecologies: moving beyond PC-based computing in the home. Background texts for the seminar are available at: [1] and [2].
John Paul Bichard gave a talk at crac, about his work, which covers the relationship between the game space and the ‘real’. More info can be found at dorkbot.
The Mobility studio joins the newly founded virtual competence center ” Transport telematics R&D Group Sweden”. The Center has recently signed a contract with the Swedish National Road Adminstration to … Continue Reading →
Several Swedish news papers (Norrländska Socialdemokraten, Piteå-Tidningen and Arbetarbladet) reports on Alexandra Weilenmann’s research on the use of mobile phones and especially on collaboration and social aspects of the technology.
Oskar Juhlin and Matthew Chalmers will present a position paper on lessons learned for CSCW systems to support collaboration in vast work sites at the ECSCW’05 workshop on Computer Games … Continue Reading →
The paper Intermediate Interaction in Traffic, written by Daniel Normark and Oskar Juhlin has been accepted to the ECSCW Workshop on Location-Awareness and Community at ECSCW’05.
The Newspaper Svenska Dagbladet reports on the RoadTalk prototype, in an article on the SITI exhibition. Ny Teknik reports on the Soundpryer prototype (in Swedish only).
Daniel Normark and Oskar Juhlin will attend the Urban Spaces Private Quarters panel presenting their work: Presenting and representing roadsides: the practise of mounting and removing private signs along road … Continue Reading →
Alexandra Weilenmann will give a talk on “Där vi sågs sist – om mobilsamtal, plats och positionerings-teknik” at Södertörns högskola, 11th of May.
Mobility expands the staff when John Bichard and Christoffer Schmiterlöw join the Backseat Playground project. John will work particularly with game design as well as other parts of the project. … Continue Reading →