Case study of Botfigthers, a location-based game

Most of our contributions to the EU project “Mobile Gaming Industry and Culture (Mgain)” is now completed. Liselott Brunnberg’s case study of “It’s Alive”‘s Botfighter, a pervasive location-based mobile game played via SMS, is now available. The case study is included in the report Deliverable D4.2.1 Emerging and Future Mobile Entertainment Technologies. All reports from the project are public and available at [www.mgain.org].

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