Best paper award!

The paper Believable environments – Generating interactive storytelling in vast location-based pervasive games [PDF], written by Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin and Marco Combetto, was awarded “Best … Continue Reading →

The making of public road signs

The article Public road signs as intermediate interaction [PDF], written by Oskar Juhlin and Daniel Normark, will be published in a special issue of Space and Culture. It presents a … Continue Reading →

Paper accepted

The short paper Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games [PDF], written by John Bichard, Liselott Brunnberg, Marco Combetto, Anton Gustafsson, and Oskar Juhlin has been accepted to … Continue Reading →

Patricia’s master presented

Patricia Panqueva exhibit her master project [PDF], called “Glowing Citizens” at Volvo Showroom, Kungsträdgården Stockholm, between the 16th of June and July 2nd. The project was a collaboratin between Umeå … Continue Reading →

Funding

The Swedish Strategic Research Foundation (SSF) has decided to prolong the funding of the Mobile Life programme, which is part of its IT research programme. The decision provides additional funding … Continue Reading →

Research on Backseat Playground

The paper Believable environments – Generating interactive storytelling in vast location based pervasive games [PDF] written by Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin and Marco Combetto, has been … Continue Reading →

Mobility seminar

On Thursday, the 20th of April, 14.00-16.00, Nyssim Lefford will hold a seminar. Nyssim will discuss how to make a game of the generative process in art. She is currently … Continue Reading →

Backseat playground was made public

The result of the Backseat Playgorund project was made public in Cambridge at Microsoft Research´s workshop called “Create, Play and Learn” the 4th of April. The prototype was also demonstrated … Continue Reading →